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Searched refs:shaderProgram (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/docs/zh-cn/application-dev/webgl/
H A Dwebgl-2d-guidelines.md156 const shaderProgram = gl.createProgram();
157 gl.attachShader(shaderProgram, vertexShader);
158 gl.attachShader(shaderProgram, fragmentShader);
159 gl.linkProgram(shaderProgram);
161 if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
164 gl.getProgramInfoLog(shaderProgram),
168 return shaderProgram;
198 program: shaderProgram,
200 vertexPosition: gl.getAttribLocation(shaderProgram, "aVertexPosition"),
203 projectionMatrix: gl.getUniformLocation(shaderProgram, "uProjectionMatrix"),
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/ohos5.0/docs/zh-cn/application-dev/reference/native-lib/
H A Dopengles.md189 shaderProgram = glCreateProgram();
190 glAttachShader(shaderProgram, vertexShader);
191 glAttachShader(shaderProgram, fragmentShader);
192 glLinkProgram(shaderProgram);
195 glUseProgram(shaderProgram);
635 GLuint vertexShader, fragmentShader, shaderProgram;
647 shaderProgram = glCreateProgram();
648 glAttachShader(shaderProgram, vertexShader);
649 glAttachShader(shaderProgram, fragmentShader);
650 glLinkProgram(shaderProgram);
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/ohos5.0/docs/en/application-dev/webgl/
H A Dwebgl-2d-guidelines.md152 const shaderProgram = gl.createProgram();
153 gl.attachShader(shaderProgram, vertexShader);
154 gl.attachShader(shaderProgram, fragmentShader);
155 gl.linkProgram(shaderProgram);
157 if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
160 gl.getProgramInfoLog(shaderProgram),
164 return shaderProgram;
194 program: shaderProgram,
196 vertexPosition: gl.getAttribLocation(shaderProgram, "aVertexPosition"),
199 projectionMatrix: gl.getUniformLocation(shaderProgram, "uProjectionMatrix"),
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/ohos5.0/docs/en/application-dev/reference/native-lib/
H A Dopengles.md189 shaderProgram = glCreateProgram();
190 glAttachShader(shaderProgram, vertexShader);
191 glAttachShader(shaderProgram, fragmentShader);
192 glLinkProgram(shaderProgram);
195 glUseProgram(shaderProgram);
640 GLuint vertexShader, fragmentShader, shaderProgram;
652 shaderProgram = glCreateProgram();
653 glAttachShader(shaderProgram, vertexShader);
654 glAttachShader(shaderProgram, fragmentShader);
655 glLinkProgram(shaderProgram);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h442 BASE_NS::unique_ptr<GpuShaderProgram> shaderProgram; member