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Searched refs:shaderRenderSlotId (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp666 …derManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRenderSlotId); in CreateDefaultShaderData()
682 renderNodeContextMgr_->GetName().data(), jsonInputs_.shaderRenderSlotId); in CreateDefaultShaderData()
684 if (jsonInputs_.shaderRenderSlotId != jsonInputs_.stateRenderSlotId) { in CreateDefaultShaderData()
727 …st RenderHandle slotShader = shaderMgr.GetShaderHandle(ssd.shader, jsonInputs_.shaderRenderSlotId); in CreateNewPso()
930 jsonInputs_.shaderRenderSlotId = jsonInputs_.renderSlotId; in ParseRenderNodeInputs()
936 jsonInputs_.shaderRenderSlotId = renderSlotId; in ParseRenderNodeInputs()
941 jsonInputs_.shaderRenderSlotBaseId = jsonInputs_.shaderRenderSlotId; in ParseRenderNodeInputs()
964 void RenderNodeDefaultMaterialRenderSlot::ResetRenderSlotData(const uint32_t shaderRenderSlotId, co… in ResetRenderSlotData() argument
967 if (shaderRenderSlotId != jsonInputs_.shaderRenderSlotId) { in ResetRenderSlotData()
968 jsonInputs_.shaderRenderSlotId = shaderRenderSlotId; in ResetRenderSlotData()
H A Drender_node_default_depth_render_slot.cpp347 …derManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRenderSlotId); in CreateDefaultShaderData()
363 renderNodeContextMgr_->GetName().data(), jsonInputs_.shaderRenderSlotId); in CreateDefaultShaderData()
365 if (jsonInputs_.shaderRenderSlotId != jsonInputs_.stateRenderSlotId) { in CreateDefaultShaderData()
441 …st RenderHandle slotShader = shaderMgr.GetShaderHandle(ssd.shader, jsonInputs_.shaderRenderSlotId); in CreateNewPso()
599 jsonInputs_.shaderRenderSlotId = jsonInputs_.renderSlotId; in ParseRenderNodeInputs()
605 jsonInputs_.shaderRenderSlotId = renderSlotId; in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.h128 uint32_t shaderRenderSlotId { 0u };
213 void ResetRenderSlotData(const uint32_t shaderRenderSlotId, const bool multiView);
H A Drender_node_default_depth_render_slot.h103 uint32_t shaderRenderSlotId { 0u };