Searched refs:shaderSpecializationData_ (Results 1 – 4 of 4) sorted by relevance
54 shaderSpecializationData_.constants.resize(sscv.constants.size()); in RENDER_BEGIN_NAMESPACE()55 shaderSpecializationData_.data.resize(sscv.constants.size()); in RENDER_BEGIN_NAMESPACE()56 for (size_t idx = 0; idx < shaderSpecializationData_.constants.size(); ++idx) { in RENDER_BEGIN_NAMESPACE()57 shaderSpecializationData_.constants[idx] = sscv.constants[idx]; in RENDER_BEGIN_NAMESPACE()58 shaderSpecializationData_.data[idx] = ~0u; in RENDER_BEGIN_NAMESPACE()174 static_cast<uint32_t>(shaderSpecializationData_.constants.size())), in GetPsoHandle()177 const auto& ref = shaderSpecializationData_.constants[idx]; in GetPsoHandle()181 … if (shaderSpecializationData_.data[constantId] != spec->specializationFlags[specId].value) { in GetPsoHandle()182 … shaderSpecializationData_.data[constantId] = spec->specializationFlags[specId].value; in GetPsoHandle()189 { shaderSpecializationData_.constants.data(), specializationCount }, in GetPsoHandle()[all …]
78 shaderSpecializationData_.constants.resize(sscv.constants.size()); in InitNode()79 shaderSpecializationData_.data.resize(sscv.constants.size()); in InitNode()80 for (size_t idx = 0; idx < shaderSpecializationData_.constants.size(); ++idx) { in InitNode()81 shaderSpecializationData_.constants[idx] = sscv.constants[idx]; in InitNode()82 shaderSpecializationData_.data[idx] = ~0u; in InitNode()192 …Math::min((uint32_t)shaderSpecializationData_.constants.size(), spec->specializationConstantCount)… in GetPsoHandle()193 …const auto constantsView = array_view(shaderSpecializationData_.constants.data(), specializationCo… in GetPsoHandle()198 … if (shaderSpecializationData_.data[constantId] != spec->specializationFlags[specId].value) { in GetPsoHandle()199 … shaderSpecializationData_.data[constantId] = spec->specializationFlags[specId].value; in GetPsoHandle()207 { shaderSpecializationData_.data.data(), specializationCount }, in GetPsoHandle()
89 ShaderSpecilizationData shaderSpecializationData_; variable
91 ShaderSpecilizationData shaderSpecializationData_; variable