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Searched refs:shaderStateFlags (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp994 binding.shaderStageFlags = shaderStateFlags; in processResource()
998 pos->shaderStageFlags |= shaderStateFlags; in processResource()
1003 ShaderStageFlags shaderStateFlags, DescriptorSetLayout* layouts) in reflectDescriptorSets() argument
1050 ShaderStageFlags shaderStateFlags, PushConstant& pushConstant) in reflectPushContants() argument
1054 pushConstant.shaderStageFlags |= shaderStateFlags; in reflectPushContants()
1066 const spirv_cross::Compiler& compiler, ShaderStageFlags shaderStateFlags) in reflectSpecializationConstants() argument
1223 const auto shaderStateFlags = ShaderStageFlags(aKind); in reflectSpvBinary() local
1244 pushConstantReflection, shaderStateFlags); in reflectSpvBinary()
1251 reflectVertexInputs(compiler, resources, shaderStateFlags, vertexInputAttributes); in reflectSpvBinary()
1268 push(reflection, static_cast<uint16_t>(shaderStateFlags.flags)); in reflectSpvBinary()
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