Searched refs:shaderStateFlags (Results 1 – 1 of 1) sorted by relevance
994 binding.shaderStageFlags = shaderStateFlags; in processResource()998 pos->shaderStageFlags |= shaderStateFlags; in processResource()1003 ShaderStageFlags shaderStateFlags, DescriptorSetLayout* layouts) in reflectDescriptorSets() argument1050 ShaderStageFlags shaderStateFlags, PushConstant& pushConstant) in reflectPushContants() argument1054 pushConstant.shaderStageFlags |= shaderStateFlags; in reflectPushContants()1066 const spirv_cross::Compiler& compiler, ShaderStageFlags shaderStateFlags) in reflectSpecializationConstants() argument1223 const auto shaderStateFlags = ShaderStageFlags(aKind); in reflectSpvBinary() local1244 pushConstantReflection, shaderStateFlags); in reflectSpvBinary()1251 reflectVertexInputs(compiler, resources, shaderStateFlags, vertexInputAttributes); in reflectSpvBinary()1268 push(reflection, static_cast<uint16_t>(shaderStateFlags.flags)); in reflectSpvBinary()[all …]