Searched refs:shaderVid_ (Results 1 – 2 of 2) sorted by relevance
1168 return shaderVid_.rhr[vidIndex]; in GetVertexInputDeclarationHandleByShaderHandle()1183 … if (const auto iter = shaderVid_.nameToIndex.find(path); iter != shaderVid_.nameToIndex.cend()) { in GetVertexInputDeclarationHandle()1185 return shaderVid_.rhr[iter->second]; in GetVertexInputDeclarationHandle()1198 const auto& ref = shaderVid_.data[index]; in GetVertexInputDeclarationView()1223 …if (auto nameIter = shaderVid_.nameToIndex.find(createInfo.path); nameIter != shaderVid_.nameToInd… in CreateVertexInputDeclaration()1236 shaderVid_.rhr.push_back( in CreateVertexInputDeclaration()1261 return shaderVid_.rhr[arrayIndex]; in CreateVertexInputDeclaration()1779 shaderVid_.rhr[index] = {}; in DestroyVertexInputDeclaration()1780 shaderVid_.data[index] = {}; in DestroyVertexInputDeclaration()1906 vids.reserve(shaderVid_.rhr.size()); in GetVertexInputDeclarations()[all …]
464 VID shaderVid_; variable