Searched refs:shaders_ (Results 1 – 2 of 2) sorted by relevance
725 if (arrayIndex < static_cast<uint32_t>(shaders_.size())) { in HandlePendingAllocations()726 shaders_[arrayIndex] = {}; in HandlePendingAllocations()783 if ((arrayIndex < static_cast<uint32_t>(shaders_.size()))) { in HandlePendingShaders()816 for (auto& shaderRef : shaders_) { in HandlePendingModules()1402 if (arrayIndex < shaders_.size()) { in GetReflectionSpecialization()1403 if (shaders_[arrayIndex].gsp) { in GetReflectionSpecialization()1432 if (arrayIndex < shaders_.size()) { in GetReflectionVertexInputDeclaration()1433 if (shaders_[arrayIndex].gsp) { in GetReflectionVertexInputDeclaration()1434 return shaders_[arrayIndex].gsp->GetReflection().vertexInputDeclarationView; in GetReflectionVertexInputDeclaration()1554 if (index < static_cast<uint32_t>(shaders_.size())) { in GetGpuShaderProgram()[all …]
389 BASE_NS::vector<ShaderData> shaders_; variable