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Searched refs:shaders_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp725 if (arrayIndex < static_cast<uint32_t>(shaders_.size())) { in HandlePendingAllocations()
726 shaders_[arrayIndex] = {}; in HandlePendingAllocations()
783 if ((arrayIndex < static_cast<uint32_t>(shaders_.size()))) { in HandlePendingShaders()
816 for (auto& shaderRef : shaders_) { in HandlePendingModules()
1402 if (arrayIndex < shaders_.size()) { in GetReflectionSpecialization()
1403 if (shaders_[arrayIndex].gsp) { in GetReflectionSpecialization()
1432 if (arrayIndex < shaders_.size()) { in GetReflectionVertexInputDeclaration()
1433 if (shaders_[arrayIndex].gsp) { in GetReflectionVertexInputDeclaration()
1434 return shaders_[arrayIndex].gsp->GetReflection().vertexInputDeclarationView; in GetReflectionVertexInputDeclaration()
1554 if (index < static_cast<uint32_t>(shaders_.size())) { in GetGpuShaderProgram()
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H A Dshader_manager.h389 BASE_NS::vector<ShaderData> shaders_; variable