Searched refs:shadowBuffers_ (Results 1 – 10 of 10) sorted by relevance
136 shadowBuffers_.depthName = in InitNode()138 shadowBuffers_.vsmColorName = in InitNode()140 shadowBuffers_.depthHandle = in InitNode()141 gpuResourceMgr.Create(shadowBuffers_.depthName, GetDepthBufferDesc(shadowBuffers_)); in InitNode()142 shadowBuffers_.vsmColorHandle = in InitNode()143 …gpuResourceMgr.Create(shadowBuffers_.vsmColorName, GetColorBufferDesc(gpuResourceMgr, shadowBuffer… in InitNode()206 shadowBuffers_.width = xWidth; in PreExecuteFrame()207 shadowBuffers_.height = yHeight; in PreExecuteFrame()209 shadowBuffers_.depthHandle = in PreExecuteFrame()210 … gpuResourceMgr.Create(shadowBuffers_.depthName, GetDepthBufferDesc(shadowBuffers_)); in PreExecuteFrame()[all …]
131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()364 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet0()365 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet0()367 bi.handle = shadowBuffers_.pcfDepthHandle; in UpdateSet0()368 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet0()
119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()253 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet01()254 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet01()256 bi.handle = shadowBuffers_.pcfDepthHandle; in UpdateSet01()257 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet01()
175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()445 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet0()446 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet0()448 bi.handle = shadowBuffers_.pcfDepthHandle; in UpdateSet0()449 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet0()
139 ShadowBuffers shadowBuffers_; variable
212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()448 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet01()449 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet01()451 bi.handle = shadowBuffers_.depthHandle; in UpdateSet01()452 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet01()
156 ShadowBuffers shadowBuffers_; variable
135 ShadowBuffers shadowBuffers_; variable
146 ShadowBuffers shadowBuffers_; variable
224 ShadowBuffers shadowBuffers_; variable