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Searched refs:shadowBuffers_ (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp136 shadowBuffers_.depthName = in InitNode()
138 shadowBuffers_.vsmColorName = in InitNode()
140 shadowBuffers_.depthHandle = in InitNode()
141 gpuResourceMgr.Create(shadowBuffers_.depthName, GetDepthBufferDesc(shadowBuffers_)); in InitNode()
142 shadowBuffers_.vsmColorHandle = in InitNode()
143 …gpuResourceMgr.Create(shadowBuffers_.vsmColorName, GetColorBufferDesc(gpuResourceMgr, shadowBuffer… in InitNode()
206 shadowBuffers_.width = xWidth; in PreExecuteFrame()
207 shadowBuffers_.height = yHeight; in PreExecuteFrame()
209 shadowBuffers_.depthHandle = in PreExecuteFrame()
210 … gpuResourceMgr.Create(shadowBuffers_.depthName, GetDepthBufferDesc(shadowBuffers_)); in PreExecuteFrame()
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H A Drender_node_camera_cubemap.cpp131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
364 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet0()
365 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet0()
367 bi.handle = shadowBuffers_.pcfDepthHandle; in UpdateSet0()
368 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet0()
H A Drender_node_default_material_deferred_shading.cpp119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
253 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet01()
254 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet01()
256 bi.handle = shadowBuffers_.pcfDepthHandle; in UpdateSet01()
257 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet01()
H A Drender_node_camera_single_post_process.cpp175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
445 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet0()
446 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet0()
448 bi.handle = shadowBuffers_.pcfDepthHandle; in UpdateSet0()
449 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet0()
H A Drender_node_camera_cubemap.h139 ShadowBuffers shadowBuffers_; variable
H A Drender_node_default_material_render_slot.cpp212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
448 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet01()
449 bi.samplerHandle = shadowBuffers_.vsmSamplerHandle; in UpdateSet01()
451 bi.handle = shadowBuffers_.depthHandle; in UpdateSet01()
452 bi.samplerHandle = shadowBuffers_.pcfSamplerHandle; in UpdateSet01()
H A Drender_node_camera_single_post_process.h156 ShadowBuffers shadowBuffers_; variable
H A Drender_node_default_material_deferred_shading.h135 ShadowBuffers shadowBuffers_; variable
H A Drender_node_default_shadow_render_slot.h146 ShadowBuffers shadowBuffers_; variable
H A Drender_node_default_material_render_slot.h224 ShadowBuffers shadowBuffers_; variable