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Searched refs:shadowColorBufferHandle_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp57 shadowColorBufferHandle_ = gpuResourceMgr.GetImageHandle( in InitNode()
89 … GpuImageDesc shadowImageDesc = gpuResourceMgr.GetImageDescriptor(shadowColorBufferHandle_); in PreExecuteFrame()
135 ExplicitInputBarrier(cmdList, shadowColorBufferHandle_); in ExecuteFrame()
138 ProcessSingleShadow(cmdList, 0u, shadowColorBufferHandle_, temporaryImage_); in ExecuteFrame()
141 ProcessSingleShadow(cmdList, 1u, shadowColorBufferHandle_, temporaryImage_); in ExecuteFrame()
H A Drender_node_default_shadows_blur.h79 RENDER_NS::RenderHandle shadowColorBufferHandle_; in CORE3D_BEGIN_NAMESPACE() local