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Searched refs:shadowStrength (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlight_component.h64 DEFINE_PROPERTY(float, shadowStrength, "Shadow Strength", 0, VALUE(1.0f))
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/include/
H A Dge_shader_filter_params.h141 float shadowStrength = 0.f; member
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
H A Dge_magnifier_shader_filter.cpp42 magnifierPara_->shadowStrength_ = params.shadowStrength; in GEMagnifierShaderFilter()
H A Dge_visual_effect_impl.cpp373 [](GEVisualEffectImpl* obj, float p) { obj->magnifierParams_->shadowStrength = p; } } in SetMagnifierParamsFloat()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/
H A Drs_marshalling_helper.cpp778 float shadowStrength = 0.f; in Unmarshalling() local
808 success = success && Unmarshalling(parcel, shadowStrength); in Unmarshalling()
809 if (success) { val->shadowStrength_ = shadowStrength; } in Unmarshalling()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2080 …light.shadowFactors = { Math::clamp01(lightComponent.shadowStrength), lightComponent.shadowDepthBi… in ProcessLight()