Searched refs:shadowStrength (Results 1 – 6 of 6) sorted by relevance
64 DEFINE_PROPERTY(float, shadowStrength, "Shadow Strength", 0, VALUE(1.0f))
141 float shadowStrength = 0.f; member
42 magnifierPara_->shadowStrength_ = params.shadowStrength; in GEMagnifierShaderFilter()
373 [](GEVisualEffectImpl* obj, float p) { obj->magnifierParams_->shadowStrength = p; } } in SetMagnifierParamsFloat()
778 float shadowStrength = 0.f; in Unmarshalling() local808 success = success && Unmarshalling(parcel, shadowStrength); in Unmarshalling()809 if (success) { val->shadowStrength_ = shadowStrength; } in Unmarshalling()
2080 …light.shadowFactors = { Math::clamp01(lightComponent.shadowStrength), lightComponent.shadowDepthBi… in ProcessLight()