Searched refs:skinEntityIt (Results 1 – 1 of 1) sorted by relevance
1997 auto skinEntityIt = gltfResourceData.skins.begin(); in AddSkinJointsComponents() local2002 if (skin && (*skinEntityIt)) { in AddSkinJointsComponents()2003 skinJointsManager->Create(*skinEntityIt); in AddSkinJointsComponents()2004 auto jointsHandle = skinJointsManager->Write(*skinEntityIt); in AddSkinJointsComponents()2013 ++skinEntityIt; in AddSkinJointsComponents()