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Searched refs:skinIbmHandle (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp242 const auto skinIbmHandle = skinIbmManager_.Read(skinComponent.skin); in UpdateSkin() local
243 if (!skinIbmHandle) { in UpdateSkin()
255 auto const& ibmMatrices = skinIbmHandle->matrices; in UpdateSkin()
367 if (const auto skinIbmHandle = skinIbmManager_.Read(skinIbmEntity); skinIbmHandle) { in CreateInstance() local
368 auto& skinIbm = *skinIbmHandle; in CreateInstance()
412 if (const auto skinIbmHandle = skinIbmManager_.Read(skinIbmEntity); skinIbmHandle) { in CreateInstance() local
413 if (skinIbmHandle->matrices.size() != joints.size()) { in CreateInstance()
414 …E_LOG_E("Skin bone count doesn't match the given joints (%zu, %zu)!", skinIbmHandle->matrices.size… in CreateInstance()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp3487 auto skinIbmHandle = skinIbmManager->Write(skinIbmEntity); in PrepareSkinTasks() local
3488 *skinIbmHandle = move(t->data); in PrepareSkinTasks()