Searched refs:skinIbmHandle (Results 1 – 2 of 2) sorted by relevance
242 const auto skinIbmHandle = skinIbmManager_.Read(skinComponent.skin); in UpdateSkin() local243 if (!skinIbmHandle) { in UpdateSkin()255 auto const& ibmMatrices = skinIbmHandle->matrices; in UpdateSkin()367 if (const auto skinIbmHandle = skinIbmManager_.Read(skinIbmEntity); skinIbmHandle) { in CreateInstance() local368 auto& skinIbm = *skinIbmHandle; in CreateInstance()412 if (const auto skinIbmHandle = skinIbmManager_.Read(skinIbmEntity); skinIbmHandle) { in CreateInstance() local413 if (skinIbmHandle->matrices.size() != joints.size()) { in CreateInstance()414 …E_LOG_E("Skin bone count doesn't match the given joints (%zu, %zu)!", skinIbmHandle->matrices.size… in CreateInstance()
3487 auto skinIbmHandle = skinIbmManager->Write(skinIbmEntity); in PrepareSkinTasks() local3488 *skinIbmHandle = move(t->data); in PrepareSkinTasks()