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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp126 for (const auto& sortData : sortedFlags) { in ExecuteFrame() local
128 if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT) { in ExecuteFrame()
130 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in ExecuteFrame()
132 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in ExecuteFrame()
136 … RenderLightHelper::CopySingleLight(lights[sortData.index], shadowCount, singleLightStruct++); in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1023 const auto& sortData = sortedFlags[idx]; in UpdateLightBuffer() local
1024 const auto& light = lights[sortData.index]; in UpdateLightBuffer()
1028 … if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT) { in UpdateLightBuffer()
1030 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in UpdateLightBuffer()
1032 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in UpdateLightBuffer()
1036 … RenderLightHelper::CopySingleLight(lights[sortData.index], shadowCount, singleLightStruct++); in UpdateLightBuffer()