Searched refs:sortData (Results 1 – 2 of 2) sorted by relevance
126 for (const auto& sortData : sortedFlags) { in ExecuteFrame() local128 if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT) { in ExecuteFrame()130 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in ExecuteFrame()132 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in ExecuteFrame()136 … RenderLightHelper::CopySingleLight(lights[sortData.index], shadowCount, singleLightStruct++); in ExecuteFrame()
1023 const auto& sortData = sortedFlags[idx]; in UpdateLightBuffer() local1024 const auto& light = lights[sortData.index]; in UpdateLightBuffer()1028 … if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT) { in UpdateLightBuffer()1030 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in UpdateLightBuffer()1032 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in UpdateLightBuffer()1036 … RenderLightHelper::CopySingleLight(lights[sortData.index], shadowCount, singleLightStruct++); in UpdateLightBuffer()