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Searched refs:spawnNum_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/
H A Drs_render_particle_emitter.cpp91 spawnNum_ += particleCount_ - last; in EmitParticle()
93 if (ROSEN_EQ(spawnNum_, 0.f)) { in EmitParticle()
97 for (int32_t i = 0; i < std::min(static_cast<int32_t>(spawnNum_), maxParticle); i++) { in EmitParticle()
100 spawnNum_ -= 1.f; in EmitParticle()
106 while (spawnNum_ >= 1.f && std::ceil(last) <= static_cast<float>(maxParticle)) { in EmitParticle()
109 spawnNum_ -= 1.f; in EmitParticle()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/
H A Drs_render_particle_emitter.h42 float spawnNum_ = 0.f; variable