Searched refs:specializationData_ (Results 1 – 4 of 4) sorted by relevance
358 specializationData_.maxSpecializationCount = in CreateDefaultShaderData()495 for (uint32_t idx = 0; idx < specializationData_.maxSpecializationCount; ++idx) { in GetShaderSpecializationView()501 specializationData_.flags[constantId] = submeshFlags; in GetShaderSpecializationView()503 specializationData_.flags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetShaderSpecializationView()507 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()512 …return { { allShaderData_.defaultSpecilizationConstants.data(), specializationData_.maxSpecializat… in GetShaderSpecializationView()513 { specializationData_.flags, specializationData_.maxSpecializationCount } }; in GetShaderSpecializationView()
677 specializationData_.maxSpecializationCount = in CreateDefaultShaderData()792 for (uint32_t idx = 0; idx < specializationData_.maxSpecializationCount; ++idx) { in GetShaderSpecializationView()799 specializationData_.flags[constantId] = submeshFlags; in GetShaderSpecializationView()801 specializationData_.flags[constantId] = combinedMaterialFlags; in GetShaderSpecializationView()805 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()807 specializationData_.flags[constantId] = combinedMaterialFlags; in GetShaderSpecializationView()809 specializationData_.flags[constantId] = lightingFlags; in GetShaderSpecializationView()811 specializationData_.flags[constantId] = currentRenderPPConfiguration_.flags.x; in GetShaderSpecializationView()813 specializationData_.flags[constantId] = cameraShaderFlags; in GetShaderSpecializationView()818 …return { { allShaderData_.defaultSpecilizationConstants.data(), specializationData_.maxSpecializat… in GetShaderSpecializationView()[all …]
176 SpecializationData specializationData_; variable
244 SpecializationData specializationData_; variable