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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp257 const float sphereEdgeDistance = pointDistance + boundingSphereRadius; in CalculateSceneBounds() local
264 const float radDifference = sphereEdgeDistance - boundingSphere_.radius; in CalculateSceneBounds()