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Searched refs:spotLightCount (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp133 lightCounts.spotLightCount++; in ExecuteFrame()
145 lightStruct->spotLightCount = lightCounts.spotLightCount; in ExecuteFrame()
H A Drender_light_helper.h40 uint32_t spotLightCount { 0u }; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_camera_controller.cpp1033 lightCounts.spotLightCount++; in UpdateLightBuffer()
1046 lightStruct->spotLightCount = lightCounts.spotLightCount; in UpdateLightBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h368 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local
370 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()
460 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local
462 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()
605 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local
607 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()
728 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local
730 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()
H A D3d_dm_structures_common.h306 uint spotLightCount; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h118 const uint spotLightCount = uLightData.spotLightCount; in CalculateLightingInplace() local
120 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag199 const uint spotLightCount = uLightData.spotLightCount;
201 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) {
H A Dcore3d_dm_fw.frag166 const uint spotLightCount = uLightData.spotLightCount;
168 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) {