Searched refs:spotLightCount (Results 1 – 8 of 8) sorted by relevance
133 lightCounts.spotLightCount++; in ExecuteFrame()145 lightStruct->spotLightCount = lightCounts.spotLightCount; in ExecuteFrame()
40 uint32_t spotLightCount { 0u }; in CORE3D_BEGIN_NAMESPACE()
1033 lightCounts.spotLightCount++; in UpdateLightBuffer()1046 lightStruct->spotLightCount = lightCounts.spotLightCount; in UpdateLightBuffer()
368 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local370 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()460 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local462 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()605 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local607 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()728 const uint spotLightCount = uLightData.spotLightCount; in CalculateLighting() local730 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting()
306 uint spotLightCount; member
118 const uint spotLightCount = uLightData.spotLightCount; in CalculateLightingInplace() local120 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLightingInplace()
199 const uint spotLightCount = uLightData.spotLightCount;201 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) {
166 const uint spotLightCount = uLightData.spotLightCount;168 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) {