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Searched refs:spotLightParams (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h84 memLight->spotLightParams = currLight.spotLightParams; in CORE3D_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h395 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()
396 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()
487 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()
488 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()
632 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()
633 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()
755 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()
756 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()
H A D3d_dm_structures_common.h286 vec4 spotLightParams; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h149 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLightingInplace()
150 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag227 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x;
228 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y;
H A Dcore3d_dm_fw.frag193 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x;
194 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h321 BASE_NS::Math::Vec4 spotLightParams { 0.0f, 0.0f, 0.0f, 0.0f };
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2075 light.spotLightParams = { lightAngleScale, lightAngleOffset, inner, outer }; in ProcessLight()
2131 const float yFov = Math::clamp(light.spotLightParams.w * 2.0f, 0.0f, Math::PI); in ProcessShadowCamera()