Searched refs:spotLightParams (Results 1 – 8 of 8) sorted by relevance
84 memLight->spotLightParams = currLight.spotLightParams; in CORE3D_BEGIN_NAMESPACE()
395 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()396 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()487 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()488 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()632 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()633 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()755 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLighting()756 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLighting()
286 vec4 spotLightParams; member
149 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x; in CalculateLightingInplace()150 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y; in CalculateLightingInplace()
227 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x;228 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y;
193 const float lightAngleScale = uLightData.lights[currLightIdx].spotLightParams.x;194 const float lightAngleOffset = uLightData.lights[currLightIdx].spotLightParams.y;
321 BASE_NS::Math::Vec4 spotLightParams { 0.0f, 0.0f, 0.0f, 0.0f };
2075 light.spotLightParams = { lightAngleScale, lightAngleOffset, inner, outer }; in ProcessLight()2131 const float yFov = Math::clamp(light.spotLightParams.w * 2.0f, 0.0f, Math::PI); in ProcessShadowCamera()