Searched refs:stateData_ (Results 1 – 2 of 2) sorted by relevance
358 if (stateData_.renderPassHasBegun) { in AfterRenderNodeExecuteFrame()378 if ((!stateData_.validCommandList) || stateData_.renderPassHasBegun) { in GetRenderCommands()522 if (!stateData_.renderPassHasBegun) { in Draw()552 if (!stateData_.renderPassHasBegun) { in DrawIndexed()582 if (!stateData_.renderPassHasBegun) { in DrawIndirect()718 stateData_.validPso = valid; in BindPipeline()863 if (!stateData_.validCommandList) { in BeginRenderPass()868 stateData_.renderPassStartIndex = 0; in BeginRenderPass()944 if (!stateData_.validCommandList) { in BeginRenderPass()1619 if (stateData_.renderPassHasBegun && stateData_.currentBarrierPoint) { in BindDescriptorSets()[all …]
655 StateData stateData_; variable659 stateData_ = {}; in ResetStateData()