Searched refs:stateManagerPtr (Results 1 – 9 of 9) sorted by relevance
72 auto stateManagerPtr = sleepState->stateManager_.lock(); in StartPeriodlyMotionDetection() local73 if (!stateManagerPtr) { in StartPeriodlyMotionDetection()76 stateManagerPtr->StartEvalCurrentState(params); in StartPeriodlyMotionDetection()90 auto stateManagerPtr = stateManager_.lock(); in BeginState() local91 if (!stateManagerPtr) { in BeginState()124 if (stateManagerPtr->IsEvalution()) { in TryToEnterNextPhase()155 auto stateManagerPtr = stateManager_.lock(); in EndEvalCurrentState() local156 if (!stateManagerPtr) { in EndEvalCurrentState()206 auto stateManagerPtr = stateManager_.lock(); in CheckScrenOffHalfHour() local207 if (!stateManagerPtr) { in CheckScrenOffHalfHour()[all …]
38 auto stateManagerPtr = stateManager_.lock(); in BeginState() local39 if (!stateManagerPtr) { in BeginState()44 if (stateManagerPtr->GetPreState() == StandbyState::MAINTENANCE) { in BeginState()46 int64_t maintIntervalTimeOut = CalculateMaintTimeOut(stateManagerPtr, false); in BeginState()110 auto stateManagerPtr = stateManager_.lock(); in HandleEvalResToSleepState() local111 if (!stateManagerPtr) { in HandleEvalResToSleepState()115 stateManagerPtr->TransitToState(StandbyState::WORKING); in HandleEvalResToSleepState()117 stateManagerPtr->TransitToStateInner(StandbyState::SLEEP); in HandleEvalResToSleepState()124 auto stateManagerPtr = stateManager_.lock(); in OnStateBlocked() local125 if (!stateManagerPtr) { in OnStateBlocked()[all …]
37 auto stateManagerPtr = stateManager_.lock(); in checkScreenStatus() local38 if (!stateManagerPtr) { in checkScreenStatus()41 if (!stateManagerPtr->IsScreenOn()) { in checkScreenStatus()42 stateManagerPtr->TransitToState(StandbyState::DARK); in checkScreenStatus()77 auto stateManagerPtr = stateManager_.lock(); in EndEvalCurrentState() local78 if (!stateManagerPtr) { in EndEvalCurrentState()83 stateManagerPtr->TransitToStateInner(StandbyState::DARK); in EndEvalCurrentState()85 stateManagerPtr->BlockCurrentState(); in EndEvalCurrentState()
69 auto stateManagerPtr = stateManager_.lock(); in EndEvalCurrentState() local70 if (!stateManagerPtr) { in EndEvalCurrentState()76 stateManagerPtr->BlockCurrentState(); in EndEvalCurrentState()78 stateManagerPtr->TransitToStateInner(nextState_); in EndEvalCurrentState()
28 auto stateManagerPtr = stateManager_.lock(); in BeginState() local29 if (!stateManagerPtr) { in BeginState()33 nextState_ = stateManagerPtr->GetPreState(); in BeginState()
73 auto stateManagerPtr = statePtr->stateManager_.lock(); in StartTransitNextState() local74 if (!stateManagerPtr) { in StartTransitNextState()79 if (stateManagerPtr->IsEvalution()) { in StartTransitNextState()81 stateManagerPtr->StopEvalution(); in StartTransitNextState()83 if (stateManagerPtr->TransitToState(statePtr->nextState_) != ERR_OK) { in StartTransitNextState()85 stateManagerPtr->BlockCurrentState(); in StartTransitNextState()99 auto stateManagerPtr = stateManager_.lock(); in TransitToPhaseInner() local100 if (!stateManagerPtr) { in TransitToPhaseInner()218 …StateWithMaint::CalculateMaintTimeOut(const std::shared_ptr<IStateManagerAdapter>& stateManagerPtr, in CalculateMaintTimeOut() argument
84 auto stateManagerPtr = stateManager_.lock(); in StartEvalution() local85 if (!stateManagerPtr) { in StartEvalution()89 stateManagerPtr->EndEvalCurrentState(true); in StartEvalution()
39 void TryToEnterNextPhase(const std::shared_ptr<IStateManagerAdapter>& stateManagerPtr,
111 stateManagerPtr, bool isFirstInterval);