Searched refs:stateRenderSlot (Results 1 – 3 of 3) sorted by relevance
17 "stateRenderSlot": "CORE3D_RS_DM_FW_OPAQUE",
609 const string stateRenderSlot = parserUtil.GetStringValue(jsonVal, "stateRenderSlot"); in ParseRenderNodeInputs() local610 if (!stateRenderSlot.empty()) { in ParseRenderNodeInputs()611 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs()
942 const string stateRenderSlot = parserUtil.GetStringValue(jsonVal, "stateRenderSlot"); in ParseRenderNodeInputs() local943 if (!stateRenderSlot.empty()) { in ParseRenderNodeInputs()944 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs()