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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp57 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
61stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode()
63stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_N… in InitNode()
100 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
102 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
104 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
H A Drender_node_default_camera_post_process_controller.cpp98 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
113 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode()
115 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in InitNode()
145 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
147 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
H A Drender_node_default_shadow_render_slot.cpp131 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode()
139stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode()
155 const string_view us = stores_.dataStoreNameScene; in InitNode()
175 GetRenderDataStore<IRenderDataStoreDefaultMaterial>(dataMgr, stores_.dataStoreNameMaterial); in PreExecuteFrame()
185 …auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStore… in PreExecuteFrame()
186 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame()
187 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame()
239 …auto* storeScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreName… in ExecuteFrame()
241 …auto* storeCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNa… in ExecuteFrame()
[all …]
H A Drender_node_camera_cubemap.cpp127 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
185 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
187 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
189 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
477 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
486 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
570 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in UpdateImageData()
H A Drender_node_default_material_deferred_shading.cpp104 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
144 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
146 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
148 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
327 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene()
495 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
504 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
H A Drender_node_default_env.cpp110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
153 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
155 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
157 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
454 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
463 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
H A Drender_node_camera_single_post_process.cpp171 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
249 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
251 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
253 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
500 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene()
555 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
564 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
H A Drender_node_default_cameras.cpp110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
113stores_.dataStoreNameScene.c_str() + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME; in InitNode()
142 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
144 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
H A Drender_node_default_material_objects.cpp58 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
68 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame()
88 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame()
202 const string_view us = stores_.dataStoreNameScene; in ProcessBuffers()
H A Drender_node_default_camera_controller.cpp530 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
549 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in InitNode()
553 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in InitNode()
567 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in PreExecuteFrame()
571 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in PreExecuteFrame()
756 const string_view us = stores_.dataStoreNameScene; in CreateResources()
774 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets()
810 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets()
834 const string_view us = stores_.dataStoreNameScene; in CreateBuffers()
920 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in UpdateEnvironmentUniformBuffer()
[all …]
H A Drender_node_default_depth_render_slot.cpp84 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
98 GetCameraUniformBuffers(stores_.dataStoreNameScene); in InitNode()
106 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame()
125 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
127 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame()
129 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
H A Drender_node_default_shadows_blur.cpp53 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
58stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode()
79 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in PreExecuteFrame()
126 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
H A Drender_node_default_material_render_slot.cpp186 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
222 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame()
242 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
244 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame()
246 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
248 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
617 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene()
698 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
[all …]
H A Drender_node_create_default_camera_gpu_images.cpp41 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
73 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in PreExecuteFrame()
H A Drender_node_morph.cpp60 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
82 …static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMor… in PreExecuteFrame()
156 …static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMor… in ExecuteFrame()
H A Drender_node_default_lights.h52 SceneRenderDataStores stores_; in CORE3D_BEGIN_NAMESPACE() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_manager.cpp109 if (const auto iter = stores_.find(nameHash); iter != stores_.cend()) { in GetRenderDataStore()
149 … if (auto const namedStoreIt = stores_.find(dataStoreNameHash); namedStoreIt != stores_.cend()) { in Create()
159 auto const dataStoreIt = stores_.insert_or_assign(dataStoreNameHash, in Create()
226 stores_.erase(storeIt->second); in DeferredDestruction()
253 stores_.erase(b->second); in RemoveRenderDataStoreFactory()
/ohos5.0/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/udmf/store/
H A Dstore_cache.cpp45stores_.Compute(key, [&store, intention](const auto &key, std::shared_ptr<Store> &storePtr) -> boo… in GetStore()
74 stores_.EraseIf([&current](auto &key, std::shared_ptr<Store> &storePtr) { in GarbageCollect()
82 if (!stores_.Empty() && executorPool_ != nullptr) { in GarbageCollect()
83 ZLOGD("GarbageCollect, stores size:%{public}zu", stores_.Size()); in GarbageCollect()
H A Dstore_cache.h45 ConcurrentMap<std::string, std::shared_ptr<Store>> stores_; variable
/ohos5.0/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/data_share/common/
H A Ddb_delegate.cpp24 …Map<uint32_t, std::map<std::string, std::shared_ptr<DBDelegate::Entity>>> DBDelegate::stores_ = {}; member in OHOS::DataShare::DBDelegate
33 stores_.Compute(metaData.tokenId, in Create()
62 stores_.EraseIf([](auto &, std::map<std::string, std::shared_ptr<Entity>> &stores) { in GarbageCollect()
84 stores_.DoActionIfEmpty([]() { in StartTimer()
105 stores_.Erase(tokenId); in EraseStoreCache()
/ohos5.0/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/framework/store/
H A Dauto_cache.cpp72 stores_.Compute( in GetStore()
106 stores_.ComputeIfPresent( in GetStoresIfPresent()
132 stores_.DoActionIfEmpty([this]() { in StartTimer()
150 stores_.ComputeIfPresent(tokenId, in CloseStore()
167 stores_.ComputeIfPresent(tokenId, [this, &storeIds](auto &key, auto &delegates) { in CloseStore()
183stores_.EraseIf([&users, isScreenLocked](const auto &tokenId, std::map<std::string, Delegate> &del… in CloseExcept()
202 stores_.ComputeIfPresent(tokenId, [&storeId, &watchers](auto &key, auto &stores) { in SetObserver()
217stores_.EraseIf([&current, isForce, isScreenLocked](auto &key, std::map<std::string, Delegate> &de… in GarbageCollect()
/ohos5.0/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/src/
H A Dauto_sync_timer_mock.cpp52 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores()
65 return !stores_.Empty(); in HasSyncStores()
72 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
H A Dauto_sync_timer.cpp54 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores()
67 return !stores_.Empty(); in HasSyncStores()
74 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
/ohos5.0/foundation/distributeddatamgr/kv_store/kvstoremock/frameworks/innerkitsimpl/kvdb/src/
H A Dstore_factory.cpp43 stores_.Compute(appId, [&](auto &, auto &stores) { in GetOrOpenStore()
90 stores_.ComputeIfPresent(appId, [&storeId, &status, isForce](auto &, auto &values) { in Close()
/ohos5.0/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/include/
H A Dauto_sync_timer.h43 ConcurrentMap<std::string, std::vector<StoreId>> stores_; variable

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