/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_lights.cpp | 57 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 61 … stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode() 63 …stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_N… in InitNode() 100 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 102 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame() 104 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
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H A D | render_node_default_camera_post_process_controller.cpp | 98 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 113 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode() 115 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in InitNode() 145 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 147 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
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H A D | render_node_default_shadow_render_slot.cpp | 131 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode() 139 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode() 155 const string_view us = stores_.dataStoreNameScene; in InitNode() 175 GetRenderDataStore<IRenderDataStoreDefaultMaterial>(dataMgr, stores_.dataStoreNameMaterial); in PreExecuteFrame() 185 …auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStore… in PreExecuteFrame() 186 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() 187 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() 239 …auto* storeScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreName… in ExecuteFrame() 241 …auto* storeCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNa… in ExecuteFrame() [all …]
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H A D | render_node_camera_cubemap.cpp | 127 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 185 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 187 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame() 189 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame() 477 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers() 486 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers() 570 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in UpdateImageData()
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H A D | render_node_default_material_deferred_shading.cpp | 104 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 144 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 146 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame() 148 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 327 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene() 495 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers() 504 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
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H A D | render_node_default_env.cpp | 110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 153 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 155 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame() 157 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 454 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers() 463 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
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H A D | render_node_camera_single_post_process.cpp | 171 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 249 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 251 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame() 253 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame() 500 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene() 555 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers() 564 …RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScen… in GetSceneUniformBuffers()
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H A D | render_node_default_cameras.cpp | 110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 113 … stores_.dataStoreNameScene.c_str() + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME; in InitNode() 142 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame() 144 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
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H A D | render_node_default_material_objects.cpp | 58 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 68 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame() 88 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame() 202 const string_view us = stores_.dataStoreNameScene; in ProcessBuffers()
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H A D | render_node_default_camera_controller.cpp | 530 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 549 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in InitNode() 553 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in InitNode() 567 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in PreExecuteFrame() 571 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in PreExecuteFrame() 756 const string_view us = stores_.dataStoreNameScene; in CreateResources() 774 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets() 810 const string_view us = stores_.dataStoreNameScene; in CreateResourceBaseTargets() 834 const string_view us = stores_.dataStoreNameScene; in CreateBuffers() 920 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in UpdateEnvironmentUniformBuffer() [all …]
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H A D | render_node_default_depth_render_slot.cpp | 84 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 98 GetCameraUniformBuffers(stores_.dataStoreNameScene); in InitNode() 106 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame() 125 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 127 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame() 129 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame()
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H A D | render_node_default_shadows_blur.cpp | 53 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 58 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode() 79 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in PreExecuteFrame() 126 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame()
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H A D | render_node_default_material_render_slot.cpp | 186 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 222 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame() 242 …static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 244 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame() 246 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in ExecuteFrame() 248 …static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStore… in ExecuteFrame() 617 …*renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camer… in UpdateCurrentScene() 698 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers() [all …]
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H A D | render_node_create_default_camera_gpu_images.cpp | 41 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 73 …static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStor… in PreExecuteFrame()
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H A D | render_node_morph.cpp | 60 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 82 …static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMor… in PreExecuteFrame() 156 …static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMor… in ExecuteFrame()
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H A D | render_node_default_lights.h | 52 SceneRenderDataStores stores_; in CORE3D_BEGIN_NAMESPACE() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_manager.cpp | 109 if (const auto iter = stores_.find(nameHash); iter != stores_.cend()) { in GetRenderDataStore() 149 … if (auto const namedStoreIt = stores_.find(dataStoreNameHash); namedStoreIt != stores_.cend()) { in Create() 159 auto const dataStoreIt = stores_.insert_or_assign(dataStoreNameHash, in Create() 226 stores_.erase(storeIt->second); in DeferredDestruction() 253 stores_.erase(b->second); in RemoveRenderDataStoreFactory()
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/ohos5.0/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/udmf/store/ |
H A D | store_cache.cpp | 45 …stores_.Compute(key, [&store, intention](const auto &key, std::shared_ptr<Store> &storePtr) -> boo… in GetStore() 74 stores_.EraseIf([¤t](auto &key, std::shared_ptr<Store> &storePtr) { in GarbageCollect() 82 if (!stores_.Empty() && executorPool_ != nullptr) { in GarbageCollect() 83 ZLOGD("GarbageCollect, stores size:%{public}zu", stores_.Size()); in GarbageCollect()
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H A D | store_cache.h | 45 ConcurrentMap<std::string, std::shared_ptr<Store>> stores_; variable
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/ohos5.0/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/data_share/common/ |
H A D | db_delegate.cpp | 24 …Map<uint32_t, std::map<std::string, std::shared_ptr<DBDelegate::Entity>>> DBDelegate::stores_ = {}; member in OHOS::DataShare::DBDelegate 33 stores_.Compute(metaData.tokenId, in Create() 62 stores_.EraseIf([](auto &, std::map<std::string, std::shared_ptr<Entity>> &stores) { in GarbageCollect() 84 stores_.DoActionIfEmpty([]() { in StartTimer() 105 stores_.Erase(tokenId); in EraseStoreCache()
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/ohos5.0/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/framework/store/ |
H A D | auto_cache.cpp | 72 stores_.Compute( in GetStore() 106 stores_.ComputeIfPresent( in GetStoresIfPresent() 132 stores_.DoActionIfEmpty([this]() { in StartTimer() 150 stores_.ComputeIfPresent(tokenId, in CloseStore() 167 stores_.ComputeIfPresent(tokenId, [this, &storeIds](auto &key, auto &delegates) { in CloseStore() 183 …stores_.EraseIf([&users, isScreenLocked](const auto &tokenId, std::map<std::string, Delegate> &del… in CloseExcept() 202 stores_.ComputeIfPresent(tokenId, [&storeId, &watchers](auto &key, auto &stores) { in SetObserver() 217 …stores_.EraseIf([¤t, isForce, isScreenLocked](auto &key, std::map<std::string, Delegate> &de… in GarbageCollect()
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/ohos5.0/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/src/ |
H A D | auto_sync_timer_mock.cpp | 52 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores() 65 return !stores_.Empty(); in HasSyncStores() 72 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
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H A D | auto_sync_timer.cpp | 54 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores() 67 return !stores_.Empty(); in HasSyncStores() 74 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
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/ohos5.0/foundation/distributeddatamgr/kv_store/kvstoremock/frameworks/innerkitsimpl/kvdb/src/ |
H A D | store_factory.cpp | 43 stores_.Compute(appId, [&](auto &, auto &stores) { in GetOrOpenStore() 90 stores_.ComputeIfPresent(appId, [&storeId, &status, isForce](auto &, auto &values) { in Close()
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/ohos5.0/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/include/ |
H A D | auto_sync_timer.h | 43 ConcurrentMap<std::string, std::vector<StoreId>> stores_; variable
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