Searched refs:subPass (Results 1 – 2 of 2) sorted by relevance
152 void DoSubPass(uint32_t subPass);
1336 void RenderBackendGLES::DoSubPass(uint32_t subPass) in DoSubPass() argument1343 const auto& sb = activeRenderPass_.subpasses[subPass]; in DoSubPass()1346 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass()1350 device_.BindFrameBuffer(currentFrameBuffer_->fbos[subPass].fbo); in DoSubPass()