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Searched refs:subPass (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h152 void DoSubPass(uint32_t subPass);
H A Drender_backend_gles.cpp1336 void RenderBackendGLES::DoSubPass(uint32_t subPass) in DoSubPass() argument
1343 const auto& sb = activeRenderPass_.subpasses[subPass]; in DoSubPass()
1346 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass()
1350 device_.BindFrameBuffer(currentFrameBuffer_->fbos[subPass].fbo); in DoSubPass()