Searched refs:submaskFlagsX1 (Results 1 – 1 of 1) sorted by relevance
163 int32_t submaskFlagsX1 = x1 & POLY_SUBPIXEL_MASK; in RenderHorizonline() local186 currCell_.area += (submaskFlagsX1 + submaskFlagsX2) * delta; in RenderHorizonline()193 deltayMask = (POLY_SUBPIXEL_SCALE - submaskFlagsX1) * (polySubpixelMaskY2 - polySubpixelMaskY1); in RenderHorizonline()199 deltayMask = submaskFlagsX1 * (polySubpixelMaskY2 - polySubpixelMaskY1); in RenderHorizonline()208 currCell_.area += (submaskFlagsX1 + first) * delta; in RenderHorizonline()