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Searched refs:submeshMaterialFlags (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp178 const auto& submeshMaterialFlags = dataStoreMaterial.GetSubmeshMaterialFlags(); in RenderSubmeshes() local
186 auto currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes()
283 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetSubmeshPso() argument
290 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags); in GetSubmeshPso()
427 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in CreateNewPso() argument
477 const auto spec = GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags); in CreateNewPso()
482 const auto spec = GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags); in CreateNewPso()
493 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetShaderSpecializationView() argument
503 specializationData_.flags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetShaderSpecializationView()
507 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()
H A Drender_node_default_depth_render_slot.h147 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
157 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
161 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
H A Drender_node_default_material_render_slot.h191 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
203 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
208 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
H A Drender_node_default_material_render_slot.cpp307 const auto& submeshMaterialFlags = dataStoreMaterial.GetSubmeshMaterialFlags(); in RenderSubmeshes() local
317 auto currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes()
553 … ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, in GetSubmeshPso() argument
563 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags, lightingFlags, cameraShaderFlags); in GetSubmeshPso()
711 … ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, in CreateNewPso() argument
763 …GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags, lightingFlags, cameraSha… in CreateNewPso()
769 …GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags, lightingFlags, cameraSha… in CreateNewPso()
782 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetShaderSpecializationView() argument
785 RenderMaterialFlags combinedMaterialFlags = submeshMaterialFlags.renderMaterialFlags; in GetShaderSpecializationView()
805 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()
H A Drender_node_default_shadow_render_slot.cpp322 const auto& submeshMaterialFlags = dataStoreMaterial.GetSubmeshMaterialFlags(); in RenderSubmeshes() local
331 const auto& currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes()
516 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetSubmeshPso() argument
538 specializationFlags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetSubmeshPso()
H A Drender_node_default_shadow_render_slot.h122 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,