Searched refs:submeshMaterialFlags (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 178 const auto& submeshMaterialFlags = dataStoreMaterial.GetSubmeshMaterialFlags(); in RenderSubmeshes() local 186 auto currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes() 283 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetSubmeshPso() argument 290 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags); in GetSubmeshPso() 427 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in CreateNewPso() argument 477 const auto spec = GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags); in CreateNewPso() 482 const auto spec = GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags); in CreateNewPso() 493 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetShaderSpecializationView() argument 503 specializationData_.flags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetShaderSpecializationView() 507 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()
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H A D | render_node_default_depth_render_slot.h | 147 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, 157 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, 161 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
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H A D | render_node_default_material_render_slot.h | 191 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, 203 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, 208 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
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H A D | render_node_default_material_render_slot.cpp | 307 const auto& submeshMaterialFlags = dataStoreMaterial.GetSubmeshMaterialFlags(); in RenderSubmeshes() local 317 auto currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes() 553 … ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, in GetSubmeshPso() argument 563 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags, lightingFlags, cameraShaderFlags); in GetSubmeshPso() 711 … ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, in CreateNewPso() argument 763 …GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags, lightingFlags, cameraSha… in CreateNewPso() 769 …GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags, lightingFlags, cameraSha… in CreateNewPso() 782 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetShaderSpecializationView() argument 785 RenderMaterialFlags combinedMaterialFlags = submeshMaterialFlags.renderMaterialFlags; in GetShaderSpecializationView() 805 … specializationData_.flags[constantId] = static_cast<uint32_t>(submeshMaterialFlags.materialType); in GetShaderSpecializationView()
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H A D | render_node_default_shadow_render_slot.cpp | 322 const auto& submeshMaterialFlags = dataStoreMaterial.GetSubmeshMaterialFlags(); in RenderSubmeshes() local 331 const auto& currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes() 516 …const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFl… in GetSubmeshPso() argument 538 specializationFlags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetSubmeshPso()
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H A D | render_node_default_shadow_render_slot.h | 122 const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags,
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