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Searched refs:subpassResourceStatesRef (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp850 const auto& subpassResourceStatesRef = rc.subpassResourceStates[subpassIdx]; in RenderCommand() local
854 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
858 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
862 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
867 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
871 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
877 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
981 …RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, in BeginRenderPassUpdateSubpassImageStates() argument
989 const GpuResourceState& refState = subpassResourceStatesRef.states[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
990 const ImageLayout& refImgLayout = subpassResourceStatesRef.layouts[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
H A Drender_graph.h143 …RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef,