Searched refs:subsurface (Results 1 – 2 of 2) sorted by relevance
78 auto& subsurface = out["subsurface"]; in DumpNodeSubsurfaces() local79 subsurface.PushArray(); in DumpNodeSubsurfaces()81 subsurface.Append(id); in DumpNodeSubsurfaces()83 subsurface.PopArray(); in DumpNodeSubsurfaces()
690 float subsurface = mix(backScatter, 1.0, forwardScatter) * (1.0 - ssssv.thickness); in CalculateLight() local691 calculatedColor += ssssv.scatterColor * (subsurface * dLambert()); in CalculateLight()