Searched refs:taaData_ (Results 1 – 2 of 2) sorted by relevance
626 if (!RenderHandleUtil::IsValid(taaData_.pso)) { in ExecuteTAA()630 taaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteTAA()631 … taaData_.shader, gfxHandle, taaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteTAA()635 cmdList.BindPipeline(taaData_.pso); in ExecuteTAA()667 if (taaData_.pipelineLayout.pushConstant.byteSize > 0) { in ExecuteTAA()947 taaData_ = {}; in InitCreateShaderResources()970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources()971 taaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(taaData_.shader); in InitCreateShaderResources()972 if (!RenderHandleUtil::IsValid(taaData_.pl)) { in InitCreateShaderResources()973 taaData_.pl = shaderMgr.GetReflectionPipelineLayoutHandle(taaData_.shader); in InitCreateShaderResources()[all …]
95 EffectData taaData_; variable