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Searched refs:taaData_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp626 if (!RenderHandleUtil::IsValid(taaData_.pso)) { in ExecuteTAA()
630 taaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteTAA()
631taaData_.shader, gfxHandle, taaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteTAA()
635 cmdList.BindPipeline(taaData_.pso); in ExecuteTAA()
667 if (taaData_.pipelineLayout.pushConstant.byteSize > 0) { in ExecuteTAA()
947 taaData_ = {}; in InitCreateShaderResources()
970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources()
971 taaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(taaData_.shader); in InitCreateShaderResources()
972 if (!RenderHandleUtil::IsValid(taaData_.pl)) { in InitCreateShaderResources()
973 taaData_.pl = shaderMgr.GetReflectionPipelineLayoutHandle(taaData_.shader); in InitCreateShaderResources()
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H A Drender_node_post_process_util.h95 EffectData taaData_; variable