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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp90 if ((shadowImageDesc.width != temporaryImage_.width) || in PreExecuteFrame()
91 (shadowImageDesc.height != temporaryImage_.height) || in PreExecuteFrame()
92 (shadowImageDesc.format != temporaryImage_.format) || in PreExecuteFrame()
93 (shadowImageDesc.sampleCountFlags != temporaryImage_.sampleCountFlags)) { in PreExecuteFrame()
100temporaryImage_.imageHandle = gpuResourceMgr.Create(temporaryImage_.imageHandle, shadowImageDesc); in PreExecuteFrame()
102 temporaryImage_.width = shadowImageDesc.width; in PreExecuteFrame()
103 temporaryImage_.height = shadowImageDesc.height; in PreExecuteFrame()
104 temporaryImage_.format = shadowImageDesc.format; in PreExecuteFrame()
105 temporaryImage_.sampleCountFlags = shadowImageDesc.sampleCountFlags; in PreExecuteFrame()
138 ProcessSingleShadow(cmdList, 0u, shadowColorBufferHandle_, temporaryImage_); in ExecuteFrame()
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H A Drender_node_default_shadows_blur.h78 TemporaryImage temporaryImage_; in CORE3D_BEGIN_NAMESPACE() local