Searched refs:temporaryImage_ (Results 1 – 2 of 2) sorted by relevance
90 if ((shadowImageDesc.width != temporaryImage_.width) || in PreExecuteFrame()91 (shadowImageDesc.height != temporaryImage_.height) || in PreExecuteFrame()92 (shadowImageDesc.format != temporaryImage_.format) || in PreExecuteFrame()93 (shadowImageDesc.sampleCountFlags != temporaryImage_.sampleCountFlags)) { in PreExecuteFrame()100 … temporaryImage_.imageHandle = gpuResourceMgr.Create(temporaryImage_.imageHandle, shadowImageDesc); in PreExecuteFrame()102 temporaryImage_.width = shadowImageDesc.width; in PreExecuteFrame()103 temporaryImage_.height = shadowImageDesc.height; in PreExecuteFrame()104 temporaryImage_.format = shadowImageDesc.format; in PreExecuteFrame()105 temporaryImage_.sampleCountFlags = shadowImageDesc.sampleCountFlags; in PreExecuteFrame()138 ProcessSingleShadow(cmdList, 0u, shadowColorBufferHandle_, temporaryImage_); in ExecuteFrame()[all …]
78 TemporaryImage temporaryImage_; in CORE3D_BEGIN_NAMESPACE() local