Searched refs:transformManager_ (Results 1 – 6 of 6) sorted by relevance
46 transformManager_ = GetManager<ITransformComponentManager>(ecs); in LocalMatrixSystem()82 componentQuery_.SetupQuery(*transformManager_, operations); in Initialize()91 if (transformGeneration_ == transformManager_->GetGenerationCounter()) { in Update()95 transformGeneration_ = transformManager_->GetGenerationCounter(); in Update()100 transformComponentGenerations_.resize(transformManager_->GetComponentCount()); in Update()107 …uint32_t currentComponentGenerationId = transformManager_->GetComponentGeneration(transformCompone… in Update()119 const TransformComponent& tm = transformManager_->Get(transformComponentId); in Update()
61 ITransformComponentManager* transformManager_ { nullptr };
91 ITransformComponentManager& transformManager_; variable
1002 transformManager_(*(GetManager<ITransformComponentManager>(ecs))), in NodeSystem()1006 …che_(make_unique<NodeCache>(ecs.GetEntityManager(), nameManager_, nodeManager_, transformManager_)) in NodeSystem()1061 transformManager_.Create(entity); in CreateNode()
224 CORE3D_NS::ITransformComponentManager* transformManager_; variable
558 if (transformManager_ && sceneManager_ && in Tick()571 auto cameraTransform = transformManager_->Write(cameraEntity_); in Tick()922 transformManager_ = CORE_NS::GetManager<CORE3D_NS::ITransformComponentManager>(ecs); in LoadSystemGraph()1475 transformManager_->Set(lightEntities_.at(i), tc); in UpdateLights()