Searched refs:translateFromCamera (Results 1 – 1 of 1) sorted by relevance
200 Matrix4<float> translateFromCamera = Matrix4<float>::Translate(Vector3<float>(-x, -y, -z)); in GetOrigPoint() local207 perspectiveMatrix_ = translateToCamera * (perspectiveMatrix * translateFromCamera); in GetOrigPoint()269 Matrix4<float> translateFromCamera = Matrix4<float>::Translate(Vector3<float>(-x, -y, -z)); in UpdateMap() local276 perspectiveMatrix_ = translateToCamera * (perspectiveMatrix * translateFromCamera); in UpdateMap()