Searched refs:translateToCamera (Results 1 – 1 of 1) sorted by relevance
201 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z)); in GetOrigPoint() local207 perspectiveMatrix_ = translateToCamera * (perspectiveMatrix * translateFromCamera); in GetOrigPoint()270 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z)); in UpdateMap() local276 perspectiveMatrix_ = translateToCamera * (perspectiveMatrix * translateFromCamera); in UpdateMap()