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/ohos5.0/foundation/graphic/graphic_utils_lite/frameworks/
H A Dtransform.cpp201 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z)); in GetOrigPoint() local
207 perspectiveMatrix_ = translateToCamera * (perspectiveMatrix * translateFromCamera); in GetOrigPoint()
270 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z)); in UpdateMap() local
276 perspectiveMatrix_ = translateToCamera * (perspectiveMatrix * translateFromCamera); in UpdateMap()