Searched refs:triangleCount (Results 1 – 5 of 5) sorted by relevance
184 uint32_t triangleCount; member
1120 perfCounters_.triangleCount += renderCmd.indexCount * renderCmd.instanceCount; in RenderCommandDraw()1132 …perfCounters_.triangleCount += (renderCmd.vertexCount * 3) * renderCmd.instanceCount; // 3: vertex… in RenderCommandDraw()2723 perfData->UpdateData(name, "Backend_Count_Triangle", perfCounters_.triangleCount); in CopyPerfTimeStamp()
86 uint32_t triangleCount { 0u };
103 dst.triangleCount += src.triangleCount; in CopyPerfCounters()1237 stateCache.perfCounters.triangleCount += renderCmd.indexCount * renderCmd.instanceCount; in RenderCommand()1248 … stateCache.perfCounters.triangleCount += (renderCmd.vertexCount * 3) // 3: vertex dimension in RenderCommand()2730 perfData.UpdateData(name, "Backend_Count_Triangle", perfCounters.triangleCount); in UpdatePerfCounters()
117 constexpr size_t triangleCount = countof(CUBE_INDICES) / 3u; in GenerateCubeGeometry() local118 for (size_t i = 0; i < triangleCount; ++i) { in GenerateCubeGeometry()