Searched refs:uniRenderProcessor (Results 1 – 1 of 1) sorted by relevance
208 auto uniRenderProcessor = std::static_pointer_cast<RSUniRenderProcessor>(processor); in CalculateTargetLayer() local209 if (uniRenderProcessor == nullptr) { in CalculateTargetLayer()213 std::vector<LayerInfoPtr> layers = uniRenderProcessor->GetLayers(); in CalculateTargetLayer()