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Searched refs:uvVal (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_common.h28 vec2 uvVal = uv.xy * (vec2(1.0) - uv.yx); in getVignetteCoeff() local
29 float vignette = uvVal.x * uvVal.y * coeff; in getVignetteCoeff()
H A Drender_post_process_blocks.h54 const vec2 uvVal = uv.xy * (vec2(1.0) - uv.yx); in PostProcessVignetteBlock() local
55 CORE_RELAXEDP float vignette = uvVal.x * uvVal.y * vignetteFactor.x * 40.0; in PostProcessVignetteBlock()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_post_process_tonemap.frag77 const vec2 uvVal = inUv.xy * (vec2(1.0) - inUv.yx);
79 CORE_RELAXEDP float vignette = uvVal.x * uvVal.y * vignetteFactor.x * 40.0;