Searched refs:vEntry (Results 1 – 1 of 1) sorted by relevance
1438 const auto& vEntry = CacheShader(DeviceGLES::VERTEX_CACHE, vertSource); in CacheProgram() local1443 … if ((t.hashVert != vEntry.hash) || (t.hashFrag != fEntry.hash) || (t.hashComp != cEntry.hash)) { in CacheProgram()1458 if (vEntry.shader) { in CacheProgram()1459 glAttachShader(program, vEntry.shader); in CacheProgram()1485 …{ program, vEntry.shader, fEntry.shader, cEntry.shader, vEntry.hash, fEntry.hash, cEntry.hash, 1 }… in CacheProgram()