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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1438 const auto& vEntry = CacheShader(DeviceGLES::VERTEX_CACHE, vertSource); in CacheProgram() local
1443 … if ((t.hashVert != vEntry.hash) || (t.hashFrag != fEntry.hash) || (t.hashComp != cEntry.hash)) { in CacheProgram()
1458 if (vEntry.shader) { in CacheProgram()
1459 glAttachShader(program, vEntry.shader); in CacheProgram()
1485 …{ program, vEntry.shader, fEntry.shader, cEntry.shader, vEntry.hash, fEntry.hash, cEntry.hash, 1 }… in CacheProgram()