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Searched refs:validBinding (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp374 bool validBinding = false; in BindBuffer() local
380 validBinding = true; in BindBuffer()
405 bool validBinding = false; in BindBuffers() local
411 validBinding = true; in BindBuffers()
437 bool validBinding = false; in BindImage() local
443 validBinding = true; in BindImage()
470 bool validBinding = false; in BindImages() local
476 validBinding = true; in BindImages()
503 bool validBinding = false; in BindSampler() local
509 validBinding = true; in BindSampler()
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