Home
last modified time | relevance | path

Searched refs:validGpuHandle (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp1598 const bool validGpuHandle = RenderHandleUtil::IsValid(gpuHandle); in HandlePendingRemappings() local
1600 if (validGpuHandle && (remapArrayIndex < static_cast<uint32_t>(gpuHandles.size()))) { in HandlePendingRemappings()