Searched refs:validatedDesc (Results 1 – 1 of 1) sorted by relevance
509 const GpuBufferDesc validatedDesc { in CreateBuffer() local517 if (validatedDesc.engineCreationFlags & CORE_ENGINE_BUFFER_CREATION_CREATE_IMMEDIATE) { in CreateBuffer()524 if (unique_ptr<GpuBuffer> gpuBuffer = [this](const GpuBufferDesc validatedDesc) { in CreateBuffer() argument527 return device_.CreateGpuBuffer(validatedDesc); in CreateBuffer()528 }(validatedDesc)) { in CreateBuffer()550 …{ ResourceDescriptor { validatedDesc }, name, replacedHandle, RenderHandleType::GPU_BUFFER, ~0u, 0… in CreateBuffer()1036 GpuAccelerationStructureDesc validatedDesc = desc; in CreateAccelerationStructure() local1037 validatedDesc.bufferDesc.usageFlags |= defaultBufferUsageFlags_; in CreateAccelerationStructure()1038 validatedDesc.bufferDesc.byteSize = Math::max(validatedDesc.bufferDesc.byteSize, 1u), in CreateAccelerationStructure()1039 validatedDesc.bufferDesc.usageFlags |= CORE_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT; in CreateAccelerationStructure()[all …]