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Searched refs:vaoStates_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1774 if (vaoStatesInUse_ == vaoStates_.size()) { in CreateVertexArray()
1775 for (auto it = vaoStates_.begin(); it != vaoStates_.end(); it++) { in CreateVertexArray()
1786 vaoStates_.push_back(v); in CreateVertexArray()
1788 return static_cast<uint32_t>(vaoStates_.size()); in CreateVertexArray()
1793 PLUGIN_ASSERT(!vaoStates_.empty()); in DeleteVertexArray()
1796 auto& state = vaoStates_[vao - 1]; in DeleteVertexArray()
1886 for (auto& state : vaoStates_) { in UnBindBufferFromVertexArray()
1987 PLUGIN_ASSERT(vao <= vaoStates_.size()); in BindVertexArray()
2000 PLUGIN_ASSERT(boundVao_ <= vaoStates_.size()); in BindVertexBuffer()
2019 PLUGIN_ASSERT(boundVao_ <= vaoStates_.size()); in VertexBindingDivisor()
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H A Ddevice_gles.h404 BASE_NS::vector<VAOState> vaoStates_; variable