Searched refs:vaoStates_ (Results 1 – 2 of 2) sorted by relevance
1774 if (vaoStatesInUse_ == vaoStates_.size()) { in CreateVertexArray()1775 for (auto it = vaoStates_.begin(); it != vaoStates_.end(); it++) { in CreateVertexArray()1786 vaoStates_.push_back(v); in CreateVertexArray()1788 return static_cast<uint32_t>(vaoStates_.size()); in CreateVertexArray()1793 PLUGIN_ASSERT(!vaoStates_.empty()); in DeleteVertexArray()1796 auto& state = vaoStates_[vao - 1]; in DeleteVertexArray()1886 for (auto& state : vaoStates_) { in UnBindBufferFromVertexArray()1987 PLUGIN_ASSERT(vao <= vaoStates_.size()); in BindVertexArray()2000 PLUGIN_ASSERT(boundVao_ <= vaoStates_.size()); in BindVertexBuffer()2019 PLUGIN_ASSERT(boundVao_ <= vaoStates_.size()); in VertexBindingDivisor()[all …]
404 BASE_NS::vector<VAOState> vaoStates_; variable