Searched refs:variantHash (Results 1 – 1 of 1) sorted by relevance
971 …const uint64_t variantHash = HashHandleAndSlot(graphicsStates_.rhr[baseVariantIndex].GetHandle(), … in CreateGraphicsState() local972 if (variantHash != INVALID_SM_INDEX) { in CreateGraphicsState()974 if (graphicsStates_.variantHashToIndex.contains(variantHash)) { in CreateGraphicsState()979 … graphicsStates_.variantHashToIndex[variantHash] = RenderHandleUtil::GetIndexPart(rhr.GetHandle()); in CreateGraphicsState()