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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp971 …const uint64_t variantHash = HashHandleAndSlot(graphicsStates_.rhr[baseVariantIndex].GetHandle(), … in CreateGraphicsState() local
972 if (variantHash != INVALID_SM_INDEX) { in CreateGraphicsState()
974 if (graphicsStates_.variantHashToIndex.contains(variantHash)) { in CreateGraphicsState()
979 … graphicsStates_.variantHashToIndex[variantHash] = RenderHandleUtil::GetIndexPart(rhr.GetHandle()); in CreateGraphicsState()