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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp209 uint32_t vecIdx = 0U; in ShaderPipelineBinder() local
213 auto& descSetRes = descriptorSetResources_[vecIdx]; in ShaderPipelineBinder()
241 setToBinderIndex_[setIdx] = vecIdx++; in ShaderPipelineBinder()