Searched refs:vecIdx (Results 1 – 1 of 1) sorted by relevance
209 uint32_t vecIdx = 0U; in ShaderPipelineBinder() local213 auto& descSetRes = descriptorSetResources_[vecIdx]; in ShaderPipelineBinder()241 setToBinderIndex_[setIdx] = vecIdx++; in ShaderPipelineBinder()