Searched refs:vertShader (Results 1 – 3 of 3) sorted by relevance
181 string vertShader = shaderVariant.vertexShader; in HandleShaderFile() local184 … (!vertShader.empty()) && (!fragShader.empty()), "shader name: %s", fullFileName.data()); in HandleShaderFile()186 auto& refVert = fileToShaderNames_[move(vertShader)]; in HandleShaderFile()450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader() local452 if (!vertShader.empty() && !fragShader.empty()) { in CreateShader()
324 uint32_t vertShader { 0 };
1375 if (t.vertShader) { in ReleaseProgram()1376 ReleaseShader(GL_VERTEX_SHADER, t.vertShader); in ReleaseProgram()