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Searched refs:vertShader (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp181 string vertShader = shaderVariant.vertexShader; in HandleShaderFile() local
184 … (!vertShader.empty()) && (!fragShader.empty()), "shader name: %s", fullFileName.data()); in HandleShaderFile()
186 auto& refVert = fileToShaderNames_[move(vertShader)]; in HandleShaderFile()
450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader() local
452 if (!vertShader.empty() && !fragShader.empty()) { in CreateShader()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h324 uint32_t vertShader { 0 };
H A Ddevice_gles.cpp1375 if (t.vertShader) { in ReleaseProgram()
1376 ReleaseShader(GL_VERTEX_SHADER, t.vertShader); in ReleaseProgram()