Searched refs:vertexAttribBindSlots_ (Results 1 – 2 of 2) sorted by relevance
287 } vertexAttribBindSlots_[MAX_VERTEXINPUT_BINDINGS]; variable
1650 vertexAttribBindSlots_[i].id = plat.buffer; in RenderCommandBindVertexBuffers()1651 vertexAttribBindSlots_[i].offset = static_cast<intptr_t>(offset); in RenderCommandBindVertexBuffers()1653 vertexAttribBindSlots_[i].id = 0; in RenderCommandBindVertexBuffers()1654 vertexAttribBindSlots_[i].offset = 0; in RenderCommandBindVertexBuffers()2421 const auto& slot = vertexAttribBindSlots_[binding]; in BindVertexInputs()