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Searched refs:vertexBuffer (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js126 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
139 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
184 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT);
189 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
264 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); // vertexBuffer
268 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js128 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
141 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
186 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT);
191 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
266 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); // vertexBuffer
270 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/
H A DPlaneShape.js29 vertexBuffer = null;
98 if (!this.vertexBuffer) {
99 this.vertexBuffer = gl.createBuffer();
127 gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
H A DCubeShape.js36 vertexBuffer = null;
218 if (!this.vertexBuffer) {
219 this.vertexBuffer = gl.createBuffer();
220 this.vertexBuffer.num = 3;
221 this.vertexBuffer.type = gl.FLOAT;
254 gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h86 RENDER_NS::RenderHandleReference vertexBuffer; in CORE3D_BEGIN_NAMESPACE() member
93 CORE_NS::EntityReference vertexBuffer; in CORE3D_BEGIN_NAMESPACE() member
H A Dmesh_builder.cpp518 handles.vertexBuffer = gpuResourceManager.Create(vertexBufferDesc); in CreateGpuBuffers()
549 staging->CopyBufferToBuffer(stagingBuffer, handles.vertexBuffer, copyData); in StageToBuffers()
575 … submesh.bufferAccess[MeshComponent::Submesh::DM_VB_POS].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
576 … submesh.bufferAccess[MeshComponent::Submesh::DM_VB_NOR].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
577 … submesh.bufferAccess[MeshComponent::Submesh::DM_VB_UV0].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
580 … submesh.bufferAccess[MeshComponent::Submesh::DM_VB_UV1].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
584 … submesh.bufferAccess[MeshComponent::Submesh::DM_VB_TAN].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
587 … submesh.bufferAccess[MeshComponent::Submesh::DM_VB_COL].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
1614 if (bufferHandles_.vertexBuffer) { in CreateBuffers()
1632 entities.vertexBuffer = CreateBuffer(em, *renderHandleManager, handles.vertexBuffer); in CreateBuffers()