Searched refs:vertexDataSize_ (Results 1 – 2 of 2) sorted by relevance
978 vertexDataSize_ = 0; in Initialize()1024 vertexDataSize_ = vertexBufferSizeInBytes; in Allocate()1197 buffer += vertexDataSize_; in SetIndexData()1236 buffer += vertexDataSize_ + indexDataSize_; in SetJointData()1287 buffer += vertexDataSize_ + indexDataSize_ + jointDataSize_; in SetMorphTargetData()1477 return array_view<const uint8_t>(stagingPtr_, vertexDataSize_); in GetVertexData()1482 …return array_view<const uint8_t>(stagingPtr_ ? (stagingPtr_ + vertexDataSize_) : nullptr, indexDat… in GetIndexData()1488 stagingPtr_ ? (stagingPtr_ + vertexDataSize_ + indexDataSize_) : nullptr, jointDataSize_); in GetJointData()1523 …renderContext_, vertexDataSize_, indexDataSize_, indexCount_, jointDataSize_, targetDataSize_, cre… in CreateGpuResources()1536 if (!vertexDataSize_) { in CreateMesh()[all …]
171 size_t vertexDataSize_ = 0; in CORE3D_BEGIN_NAMESPACE() local