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Searched refs:vertexNum_ (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
H A Dgeometry2d.h142 Polygon() : vertexNum_(0) {} in Polygon()
153 vertexNum_ = 4; // 4: number of vertex in Polygon()
206 return vertexNum_; in GetVertexNum()
217 vertexNum_ = vertexNum; in SetVertexNum()
234 vertexNum_ = 4; // 4: number of vertex
255 uint8_t vertexNum_; /* the vertex num of polygon */ variable
/ohos5.0/foundation/distributeddatamgr/udmf/framework/common/
H A Dgraph.cpp21 : vertexNum_(vertexNum), typeIdIndex_(typeIdIndex) in Graph()
23 for (uint32_t node = 0; node < vertexNum_; node++) { in Graph()
26 visited_.resize(vertexNum_); in Graph()
65 visited_.resize(vertexNum_); in Dfs()
99 visited_.resize(vertexNum_); in DfsUnconnectedGraph()
101 for (uint32_t node = 0; node < vertexNum_; node++) { in DfsUnconnectedGraph()
H A Dgraph.h49 uint32_t vertexNum_;
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp41 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in Draw()
59 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in Draw()
125 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in DrawOnScreenWithTransform()
140 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in DrawOnScreen()
H A Drender_mesh.h41 GLsizei vertexNum_ = 4; variable
/ohos5.0/foundation/graphic/graphic_utils_lite/frameworks/
H A Dgeometry2d.cpp184 vertexNum_ = vertexNum; in Polygon()
193 for (uint8_t i = 1; i < vertexNum_; i++) { in MakeAABB()
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/brightness/
H A Dgpu_brightness_algo.cpp169 glDrawArrays(renderMesh_->primitiveType_, 0, renderMesh_->vertexNum_); in Render()
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/contrast/
H A Dgpu_contrast_algo.cpp170 glDrawArrays(renderMesh_->primitiveType_, 0, renderMesh_->vertexNum_); in Render()