Searched refs:vertexNum_ (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/ |
H A D | geometry2d.h | 142 Polygon() : vertexNum_(0) {} in Polygon() 153 vertexNum_ = 4; // 4: number of vertex in Polygon() 206 return vertexNum_; in GetVertexNum() 217 vertexNum_ = vertexNum; in SetVertexNum() 234 vertexNum_ = 4; // 4: number of vertex 255 uint8_t vertexNum_; /* the vertex num of polygon */ variable
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/ohos5.0/foundation/distributeddatamgr/udmf/framework/common/ |
H A D | graph.cpp | 21 : vertexNum_(vertexNum), typeIdIndex_(typeIdIndex) in Graph() 23 for (uint32_t node = 0; node < vertexNum_; node++) { in Graph() 26 visited_.resize(vertexNum_); in Graph() 65 visited_.resize(vertexNum_); in Dfs() 99 visited_.resize(vertexNum_); in DfsUnconnectedGraph() 101 for (uint32_t node = 0; node < vertexNum_; node++) { in DfsUnconnectedGraph()
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H A D | graph.h | 49 uint32_t vertexNum_;
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 41 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in Draw() 59 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in Draw() 125 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in DrawOnScreenWithTransform() 140 glDrawArrays(mesh->primitiveType_, mesh->startVertex_, mesh->vertexNum_); in DrawOnScreen()
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H A D | render_mesh.h | 41 GLsizei vertexNum_ = 4; variable
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/ohos5.0/foundation/graphic/graphic_utils_lite/frameworks/ |
H A D | geometry2d.cpp | 184 vertexNum_ = vertexNum; in Polygon() 193 for (uint8_t i = 1; i < vertexNum_; i++) { in MakeAABB()
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/brightness/ |
H A D | gpu_brightness_algo.cpp | 169 glDrawArrays(renderMesh_->primitiveType_, 0, renderMesh_->vertexNum_); in Render()
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/efilter/filterimpl/contrast/ |
H A D | gpu_contrast_algo.cpp | 170 glDrawArrays(renderMesh_->primitiveType_, 0, renderMesh_->vertexNum_); in Render()
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