Searched refs:vidIndex (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 403 const uint32_t vidIndex = in CreateGraphicsShader() local 417 … { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader() 426 … { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 1165 const uint32_t vidIndex = mappings.clientData[arrayIndex].vertexInputDeclarationIndex; in GetVertexInputDeclarationHandleByShaderHandle() local 1166 if (vidIndex < shaderVid_.rhr.size()) { in GetVertexInputDeclarationHandleByShaderHandle() 1167 PLUGIN_ASSERT(vidIndex < shaderVid_.rhr.size()); in GetVertexInputDeclarationHandleByShaderHandle() 1168 return shaderVid_.rhr[vidIndex]; in GetVertexInputDeclarationHandleByShaderHandle()
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