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Searched refs:vidIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp403 const uint32_t vidIndex = in CreateGraphicsShader() local
417 … { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
426 … { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp1165 const uint32_t vidIndex = mappings.clientData[arrayIndex].vertexInputDeclarationIndex; in GetVertexInputDeclarationHandleByShaderHandle() local
1166 if (vidIndex < shaderVid_.rhr.size()) { in GetVertexInputDeclarationHandleByShaderHandle()
1167 PLUGIN_ASSERT(vidIndex < shaderVid_.rhr.size()); in GetVertexInputDeclarationHandleByShaderHandle()
1168 return shaderVid_.rhr[vidIndex]; in GetVertexInputDeclarationHandleByShaderHandle()