Home
last modified time | relevance | path

Searched refs:viewInv (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_env_common.h55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock()
84 const vec3 camPos = uCameras[cameraIdx].viewInv[3].xyz; in InplaceEnvironmentBlock()
H A D3d_dm_structures_common.h387 mat4 viewInv; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag168 const vec3 camWorldPos = uCameras[cameraIdx].viewInv[3].xyz;
258 const vec3 camWorldPos = uCameras[cameraIdx].viewInv[3].xyz;
H A Dcore3d_dm_fw_reflection_plane.frag124 const vec3 camPos = uCameras[cameraIdx].viewInv[3].xyz;
H A Dcore3d_dm_fw.frag251 const vec3 camPos = uCameras[cameraIdx].viewInv[3].xyz;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp259 const Math::Mat4X4 viewInv = Math::Inverse(cameras[cameraId].matrices.view); in GetRenderSlotSubmeshes() local
260 camWorldPos = Math::Vec3(viewInv[3u]); // take world position from matrix in GetRenderSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.cpp165 dat->viewInv = Math::Inverse(currCamera.matrices.view); in ExecuteFrame()