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Searched refs:viewProj (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.cpp160 const Math::Mat4X4 viewProj = jp.proj * currCamera.matrices.view; in ExecuteFrame() local
163 dat->viewProj = viewProj; in ExecuteFrame()
167 dat->viewProjInv = Math::Inverse(viewProj); in ExecuteFrame()
177 const Math::Mat4X4 shadowViewProj = shadowBias * viewProj; in ExecuteFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_depth.vert42 CORE_VERTEX_OUT(uCameras[cameraIdx].viewProj * (worldMatrix * vec4(inPosition, 1.0)));
H A Dcore3d_dm_fw.vert63 const vec4 projPos = uCameras[cameraIdx].viewProj * worldPos;
H A Dcore3d_dm_fw_mv.vert78 const vec4 projPos = uCameras[cameraIdx].viewProj * worldPos;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h346 const vec4 projPos = uCameras[cameraIdx].viewProj * vec4(pos.xyz, 1.0); in GetFinalCalculatedVelocity()
360 const vec4 projPos = uCameras[cameraIdx].viewProj * vec4(pos.xyz, 1.0); in GetFinalCalculatedVelocity()
H A D3d_dm_structures_common.h385 mat4 viewProj; member