Searched refs:viewProj (Results 1 – 6 of 6) sorted by relevance
160 const Math::Mat4X4 viewProj = jp.proj * currCamera.matrices.view; in ExecuteFrame() local163 dat->viewProj = viewProj; in ExecuteFrame()167 dat->viewProjInv = Math::Inverse(viewProj); in ExecuteFrame()177 const Math::Mat4X4 shadowViewProj = shadowBias * viewProj; in ExecuteFrame()
42 CORE_VERTEX_OUT(uCameras[cameraIdx].viewProj * (worldMatrix * vec4(inPosition, 1.0)));
63 const vec4 projPos = uCameras[cameraIdx].viewProj * worldPos;
78 const vec4 projPos = uCameras[cameraIdx].viewProj * worldPos;
346 const vec4 projPos = uCameras[cameraIdx].viewProj * vec4(pos.xyz, 1.0); in GetFinalCalculatedVelocity()360 const vec4 projPos = uCameras[cameraIdx].viewProj * vec4(pos.xyz, 1.0); in GetFinalCalculatedVelocity()
385 mat4 viewProj; member