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Searched refs:viewProjInv (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_env_common.h55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock() local
56 viewProjInv[3] = vec4(0.0, 0.0, 0.0, 1.0); in InplaceEnvironmentBlock()
57 viewProjInv = viewProjInv * uCameras[cameraIdx].projInv; in InplaceEnvironmentBlock()
59 vec4 farPlane = viewProjInv * vec4(uv.x, uv.y, 1.0, 1.0); in InplaceEnvironmentBlock()
64 vec4 nearPlane = viewProjInv * vec4(uv.x, uv.y, 0.0, 1.0); in InplaceEnvironmentBlock()
H A D3d_dm_structures_common.h389 mat4 viewProjInv; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.cpp167 dat->viewProjInv = Math::Inverse(viewProj); in ExecuteFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag113 vec4 sceneView = uCameras[cameraIdx].viewProjInv * sceneProj;