Searched refs:viewProjInv (Results 1 – 4 of 4) sorted by relevance
55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock() local56 viewProjInv[3] = vec4(0.0, 0.0, 0.0, 1.0); in InplaceEnvironmentBlock()57 viewProjInv = viewProjInv * uCameras[cameraIdx].projInv; in InplaceEnvironmentBlock()59 vec4 farPlane = viewProjInv * vec4(uv.x, uv.y, 1.0, 1.0); in InplaceEnvironmentBlock()64 vec4 nearPlane = viewProjInv * vec4(uv.x, uv.y, 0.0, 1.0); in InplaceEnvironmentBlock()
389 mat4 viewProjInv; member
167 dat->viewProjInv = Math::Inverse(viewProj); in ExecuteFrame()
113 vec4 sceneView = uCameras[cameraIdx].viewProjInv * sceneProj;